Housing Quest Idea

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Housing Quest Idea

Post by aelaias on Mon May 18, 2015 10:30 pm

Let Me know what you all think

Wanted to try making a house more involved than just buying a House token
Quest Scrpit:
Main
{
        questname   "Housing Quest"
        version  1.0
}

State Information
{
        desc        "Information about housing quest"

        action     AddNpcText(1, "Ah!   Welcome I see you are interested in building a Home for yourself in Adventures Online!");
        action     AddNpcText(1, "Houses within AO are a rare way too show off you're wealth to the online community and you're friends");
        action     AddNpcText(1, "All houses are based within the town of Athos!");
        action     AddNpcText(1, "There are currently 3 style of Houses, Small, Medium and Large.");
        action     AddNpcText(1, "Small Houses, These contain a small fishing pond and fishing shop.");
        action     AddNpcText(1, "1 gambling machine, used to make and lose you're hard earned Copper. ");
        action     AddNpcText(1, "A town bulletin board.");
        action     AddNpcText(1, "Medium houses, These contain a large fishing ponf and fishing shop.");
        action     AddNpcText(1, "2 gambling machines and a roulette table, These are great ways to loose or win Copper.");
        action     AddNpcText(1, "They also contain locked doors that lead outside, for the own of the house. ");
        action     AddNpcText(1, "Outside you have mining rocks and the Member Quest Castle Cooks.");
        action     AddNpcText(1, " Would you like to start the Journey to Building a Hosue?");
        action     AddNpcInput(1, 1, "Yes, I've always wanted to own a House");
        action     AddNpcInput(1, 2, "No Thank You, i'm not in any need of a house just yet");
        rule         InputNpc(1) goto building101
        rule         InputNpc(2) goto reset
}

State reset
{
        desc        "Permit reset"
        action     ShowHint("Come Back when you're ready")
        action     Reset();
}

State building101
{
        desc        "Building House 1"

        action     AddNpcText(1, "Well the first thing I need from you is you're Housing Permit");
        action     AddNpcInput(1, 3, "Here is my Small Housing permit");
        action     AddNpcInput(1, 4, "Here is my Medium Housing permit");
        action     AddNpcInput(1, 5, "Here is my Large Housing permit");
        action     AddNpcInput(1, 6, "Sorry, I dont have one of those.");
        rule         InputNpc(3) goto smallhousebuild
        rule         InputNpc(4) goto mediumhousebuild
        rule         InputNpc(5) goto largehousebuild
        rule         InputNpc(6) goto resetpermit
}

State resetpermit
{
        desc        "Permit reset"
        action     AddNpcText(1, "House Permits can be obtained from Credit Trader in the newb Zone and in the Members Area.");
        action     Reset();
}

State smallhousebuild
{
        desc        "Building a small house"

        action     RemoveItem(ID, amount);
        action     AddNpcText(1, "Thank you for you're permit now i can help you make a small house");
        action     AddNpcText(1, "The first thing we need to do is build the foundation of our building");
        action     AddNpcText(1, "The first the we need to do is to start gathering some Ore stones");
        action     AddNpcText(1, "We first need 250 level 1 ores. you can get these by mining at the mine in the Ice Village");
        action     AddNpcInput(1, 1, "I'm on it. see you soon");
        rule         InputNpc(1) goto shb2
}

State shb2
{
        desc        "Building a small house part2"

        rule         GotItems(71, 250) goto shb3
}

State shb3
{
        desc        "Building a small house part3"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 1 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto shb4
}

State shb4
{
        desc        "Building a small house part4"

        action     RemoveItem(71, 250);
        action     AddNpcText(1, "Now we need to get 500 Level 5 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto shb5
}

State shb5
{
        desc        "Building a small house part5"

        rule         GotItems(72, 500) goto shb6
}

State shb6
{
        desc        "Building a small house part6"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 5 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto shb7
}

State shb7
{
        desc        "Building a small house part7"

        action     RemoveItem(72, 500);
        action     AddNpcText(1, "Now we need to get 750 Level 10 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto shb8
}

State shb8
{
        desc        "Building a small house part8"

        rule         GotItems(73, 750) goto shb9
}

State shb9
{
        desc        "Building a small house part9"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 10 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto shb10
}

State shb10
{
        desc        "Building a small house part10"
        action     RemoveItem(73, 750);
        action     AddNpcText(1, "Now we need to get 1000 Level 15 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto shb11
}

State shb11
{
        desc        "Building a small house part11"

        rule         GotItems(74, 1000) goto shb12
}

State shb12
{
        desc        "Building a small house part12"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 15 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto shb13
}

State shb13
{
        desc        "Building a small house part13"

        action     RemoveItem(74, 1000);
        action     AddNpcText(1, "Now we need to get 1250 Level 20 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto shb14
}

State shb14
{
        desc        "Building a small house part14"

        rule         GotItems(75, 1250) goto shb15
}

State shb15
{
        desc        "Building a small house part15"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 20 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto shb16
}

State shb16
{
        desc        "Building a small house part16"

        action     RemoveItem(75, 1250);
        action     AddNpcText(1, "Now we need to get 1500 Level 25 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto shb17
}

State shb17
{
        desc        "Building a small house part17"

        rule         GotItems(76, 1500) goto shb18
}

State shb18
{
        desc        "Building a small house part18"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 25 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto shb19
}

State shb19
{
        desc        "Building a small house part19"

        action     RemoveItem(76, 1500);
        action     AddNpcText(1, "Now we need to get 1750 Level 30 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto shb20
}
State shb20
{
        desc        "Building a small house part20"

        rule         GotItems(77, 1750) goto shb21
}

State shb21
{
        desc        "Building a small house part21"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 30 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto shb22
}

State shb22
{
        desc        "Building a small house part22"

        action     RemoveItem(77, 1750);
        action     AddNpcText(1, "Now we need to get 2000 Level 35 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto shb23
}
State shb23
{
        desc        "Building a small house part23"

        rule         GotItems(78, 2000) goto shb24
}

State shb24
{
        desc        "Building a small house part24"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 35 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto shb25
}

State shb25
{
        desc        "Building a small house part25"

        action     RemoveItem(78, 2000);
        action     AddNpcText(1, "Now we need to get 2500 Level 40 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto shb26
}
State shb2
{
        desc        "Building a small house part26"

        rule         GotItems(79, 2500) goto shb27
}

State shb27
{
        desc        "Building a small house part27"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 40 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto shb28
}

State shb28
{
        desc        "Building a small house part28"

        action     RemoveItem(79, 2500);

        action     AddNpcText(1, "Well Done thats everythng need for the Small House!");
        action     AddNpcInput(1, 3, "Thanks");
        rule         InputNpc(2) goto shb29
}

State shb29
{
        desc        "Small house  Licence"

        action     AddNpcText(1, "Now take this Housing Licence to Ezrial so He can get you're house ready");
        action     GiveItem(ID, 1);
        action     ResetQuest(QuestID);
}

State mediumhousebuild
{
        desc        "Building a medium house"

        action     RemoveItem(ID, amount);
        action     AddNpcText(1, "Thank you for you're permit now i can help you make a medium house");
        action     AddNpcText(1, "The first thing we need to do is build the foundation of our building");
        action     AddNpcText(1, "The first the we need to do is to start gathering some Ore stones");
        action     AddNpcText(1, "We first need 500 level 1 ores. you can get these by mining at the mine in the Ice Village");
        action     AddNpcInput(1, 1, "I'm on it. see you soon");
        rule         InputNpc(1) goto mhb2
}

State mhb2
{
        desc        "Building a medium house part2"

        rule         GotItems(71, 500) goto mhb3
}

State mhb3
{
        desc        "Building a medium house part3"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 1 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto mhb4
}

State mhb4
{
        desc        "Building a medium house part4"

        action     RemoveItem(71, 500);
        action     AddNpcText(1, "Now we need to get 500 Level 5 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto mhb5
}

State mhb5
{
        desc        "Building a medium house part5"

        rule         GotItems(72, 500) goto mhb6
}

State mhb6
{
        desc        "Building a medium house part6"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 5 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto mhb7
}

State mhb7
{
        desc        "Building a medium house part7"

        action     RemoveItem(72, 500);
        action     AddNpcText(1, "Now we need to get 1000 Level 10 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto mhb8
}

State mhb8
{
        desc        "Building a medium house part8"

        rule         GotItems(73, 1000) goto mhb9
}

State mhb9
{
        desc        "Building a medium house part9"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 10 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto mhb10
}

State mhb10
{
        desc        "Building a medium house part10"
        action     RemoveItem(73, 1000);
        action     AddNpcText(1, "Now we need to get 1500 Level 15 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto mhb11
}

State mhb11
{
        desc        "Building a medium house part11"

        rule         GotItems(74, 1500) goto mhb12
}

State mhb12
{
        desc        "Building a medium house part12"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 15 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto mhb13
}

State mhb13
{
        desc        "Building a medium house part13"

        action     RemoveItem(74, 1500);
        action     AddNpcText(1, "Now we need to get 2000 Level 20 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto mhb14
}

State mhb14
{
        desc        "Building a medium house part14"

        rule         GotItems(75, 2000) goto mhb15
}

State mhb15
{
        desc        "Building a medium house part15"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 20 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto mhb16
}

State mhb16
{
        desc        "Building a medium house part16"

        action     RemoveItem(75, 2000);
        action     AddNpcText(1, "Now we need to get 2500 Level 25 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto mhb17
}

State mhb17
{
        desc        "Building a medium house part17"

        rule         GotItems(76, 2500) goto mhb18
}

State mhb18
{
        desc        "Building a medium house part18"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 25 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto mhb19
}

State mhb19
{
        desc        "Building a medium house part19"

        action     RemoveItem(76, 2500);
        action     AddNpcText(1, "Now we need to get 3000 Level 30 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto mhb20
}
State mhb20
{
        desc        "Building a medium house part20"

        rule         GotItems(77, 3000) goto mhb21
}

State mhb21
{
        desc        "Building a medium house part21"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 30 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto mhb22
}

State mhb22
{
        desc        "Building a medium house part22"

        action     RemoveItem(77, 3000);
        action     AddNpcText(1, "Now we need to get 3500 Level 35 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto mhb23
}
State mhb23
{
        desc        "Building a medium house part23"

        rule         GotItems(78, 3500) goto mhb24
}

State mhb24
{
        desc        "Building a medium house part24"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 35 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto mhb25
}

State mhb25
{
        desc        "Building a medium house part25"

        action     RemoveItem(78, 3500);
        action     AddNpcText(1, "Now we need to get 10000 Level 40 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto mhb26
}
State mhb2
{
        desc        "Building a medium house part26"

        rule         GotItems(79, 10000) goto mhb27
}

State mhb27
{
        desc        "Building a medium house part27"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 40 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto mhb28
}

State mhb28
{
        desc        "Building a medium house part28"

        action     RemoveItem(79, 10000);

        action     AddNpcText(1, "Well Done thats everythng need for the medium House!");
        action     AddNpcInput(1, 3, "Thanks");
        rule         InputNpc(2) goto mhb29
}

State mhb29
{
        desc        "medium house  Licence"

        action     AddNpcText(1, "Now take this Housing Licence to Ezrial so He can get you're house ready");
        action     GiveItem(ID, 1);
        action     ResetQuest(QuestID);
}

State largehousebuild
{
        desc        "Building a large house"

        action     RemoveItem(ID, amount);
        action     AddNpcText(1, "Thank you for you're permit now i can help you make a large house");
        action     AddNpcText(1, "The first thing we need to do is build the foundation of our building");
        action     AddNpcText(1, "The first the we need to do is to start gathering some Ore stones");
        action     AddNpcText(1, "We first need 1000 level 1 ores. you can get these by mining at the mine in the Ice Village");
        action     AddNpcInput(1, 1, "I'm on it. see you soon");
        rule         InputNpc(1) goto lhb2
}

State lhb2
{
        desc        "Building a large house part2"

        rule         GotItems(71, 1000) goto lhb3
}

State lhb3
{
        desc        "Building a large house part3"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 1 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto lhb4
}

State lhb4
{
        desc        "Building a large house part4"

        action     RemoveItem(71, 1000);
        action     AddNpcText(1, "Now we need to get 1500 Level 5 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto lhb5
}

State lhb5
{
        desc        "Building a large house part5"

        rule         GotItems(72, 1500) goto lhb6
}

State lhb6
{
        desc        "Building a large house part6"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 5 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto lhb7
}

State lhb7
{
        desc        "Building a large house part7"

        action     RemoveItem(72, 1500);
        action     AddNpcText(1, "Now we need to get 2000 Level 10 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto lhb8
}

State lhb8
{
        desc        "Building a large house part8"

        rule         GotItems(73, 2000) goto lhb9
}

State lhb9
{
        desc        "Building a large house part9"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 10 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto lhb10
}

State lhb10
{
        desc        "Building a large house part10"
        action     RemoveItem(73, 2000);
        action     AddNpcText(1, "Now we need to get 3000 Level 15 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto lhb11
}

State lhb11
{
        desc        "Building a large house part11"

        rule         GotItems(74, 3000) goto lhb12
}

State lhb12
{
        desc        "Building a large house part12"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 15 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto lhb13
}

State lhb13
{
        desc        "Building a large house part13"

        action     RemoveItem(74, 3000);
        action     AddNpcText(1, "Now we need to get 4000 Level 20 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto lhb14
}

State lhb14
{
        desc        "Building a large house part14"

        rule         GotItems(75, 4000) goto lhb15
}

State lhb15
{
        desc        "Building a large house part15"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 20 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto lhb16
}

State lhb16
{
        desc        "Building a large house part16"

        action     RemoveItem(75, 4000);
        action     AddNpcText(1, "Now we need to get 5000 Level 25 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto lhb17
}

State lhb17
{
        desc        "Building a large house part17"

        rule         GotItems(76, 5000) goto lhb18
}

State lhb18
{
        desc        "Building a large house part18"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 25 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto lhb19
}

State lhb19
{
        desc        "Building a large house part19"

        action     RemoveItem(76, 5000);
        action     AddNpcText(1, "Now we need to get 6000 Level 30 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto lhb20
}
State lhb20
{
        desc        "Building a large house part20"

        rule         GotItems(77, 6000) goto lhb21
}

State lhb21
{
        desc        "Building a large house part21"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 30 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto lhb22
}

State lhb22
{
        desc        "Building a large house part22"

        action     RemoveItem(77, 6000);
        action     AddNpcText(1, "Now we need to get 4000 Level 35 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto lhb23
}
State lhb23
{
        desc        "Building a large house part23"

        rule         GotItems(78, 4000) goto lhb24
}

State lhb24
{
        desc        "Building a large house part24"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 35 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto lhb25
}

State lhb25
{
        desc        "Building a large house part25"

        action     RemoveItem(78, 4000);
        action     AddNpcText(1, "Now we need to get 20000 Level 40 Ores");
        action     AddNpcInput(1, 1, "On it!");
        rule         InputNpc(1) goto lhb26
}
State lhb2
{
        desc        "Building a large house part26"

        rule         GotItems(79, 20000) goto lhb27
}

State lhb27
{
        desc        "Building a large house part27"

        action     ShowHint("Return to Housing Merchant");
        action     AddNpcText(1, "Ah! you're back with the level 40 ores.");
        action     AddNpcText(1, "Are you ready too contuine?");
        action     AddNpcInput(1, 3, "Yep , what else do I need to get?");
        rule         InputNpc(3) goto lhb28
}

State lhb28
{
        desc        "Building a large house part28"

        action     RemoveItem(79, 20000);

        action     AddNpcText(1, "Well Done thats everythng need for the large House!");
        action     AddNpcInput(1, 3, "Thanks");
        rule         InputNpc(2) goto lhb29
}

State lhb29
{
        desc        "large house  Licence"

        action     AddNpcText(1, "Now take this Housing Licence to Ezrial so He can get you're house ready");
        action     GiveItem(ID, 1);
        action     ResetQuest(QuestID);
}
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aelaias
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Re: Housing Quest Idea

Post by fletch on Tue May 26, 2015 7:20 pm

its a good idea but the amounts for them are a little insane maybe include something else instead of all the ores currently avalible in huge quantities, maybe a couple of drops or different crafts leading up to it

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BOOM!

Post by Fudge on Wed May 27, 2015 7:35 am

5 DN and 5 Draidis Books Wink No one will have a house Very Happy Or 5 Pro book Very Happy


Last edited by Fudge on Wed May 27, 2015 7:35 am; edited 1 time in total (Reason for editing : Addition)

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KA - BOOM

Post by fletch on Thu May 28, 2015 7:04 pm

Fudge wrote:5 DN and 5 Draidis Books Wink No one will have a house Very Happy Or 5 Pro book Very Happy
5 of each droppable wep in the game?

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Re: Housing Quest Idea

Post by Fudge on Fri May 29, 2015 10:01 am

fletch wrote:
Fudge wrote:5 DN and 5 Draidis Books Wink No one will have a house Very Happy Or 5 Pro book Very Happy
5 of each droppable wep in the game?

Agreed

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Re: Housing Quest Idea

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